Standards Alignment

Project 6.1: Don't take my bone

StandardStandard ContentWhere is it in the lesson?
3-5.DA.9Use data to highlight and/or propose relationships, predict outcomes, or communicate ideas.Students will observe how Bittle reacts to the bone being touched, and can predict if its reaction will be different if it is sitting or standing.
3-5.AP.14Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced featuresStudents will incorporate sections of code they make at the beginning of the project into the more complex sections at the programming task.
6-8.AP.17Systematically test and refine programs using a range of test casesStudents will observe the ways in which their interactions with the bone trigger reactions from Bittle.
6-8.AP.19Document programs in order to make them easier to use, read, test, and debugExit ticket
9-12.cs.2Compare levels of abstraction and interactions between application software, system software, and hardware.Students will observe the ways that the added hardware directly interacts with the software they are programming.
9-12.CS.3Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.Students can keep a log of debugging steps for their unique trick, and refer to those steps for later projects.