Standards Alignment
Project 6.1: Don't take my bone
| Standard | Standard Content | Where is it in the lesson? |
| 3-5.DA.9 | Use data to highlight and/or propose relationships, predict outcomes, or communicate ideas. | Students will observe how Bittle reacts to the bone being touched, and can predict if its reaction will be different if it is sitting or standing. |
| 3-5.AP.14 | Create programs by incorporating smaller portions of existing programs, to develop something new or add more advanced features | Students will incorporate sections of code they make at the beginning of the project into the more complex sections at the programming task. |
| 6-8.AP.17 | Systematically test and refine programs using a range of test cases | Students will observe the ways in which their interactions with the bone trigger reactions from Bittle. |
| 6-8.AP.19 | Document programs in order to make them easier to use, read, test, and debug | Exit ticket |
| 9-12.cs.2 | Compare levels of abstraction and interactions between application software, system software, and hardware. | Students will observe the ways that the added hardware directly interacts with the software they are programming. |
| 9-12.CS.3 | Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. | Students can keep a log of debugging steps for their unique trick, and refer to those steps for later projects. |